That-game: Application Data Storage

G’day guys and welcome back for another post. Today I want to share some thoughts on application data management. This includes things like, how to share data across multiple parts of your application, data persistence and coherence. Let’s start with a simple example: player settings. Assume each player of your game can configure their personal […]

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that-game: Event Sourcing

Hey y’all, welcome back for another post 🙂 Today we going to be more technical again and we will have a closer look at event sourcing. I will provide a brief outline of an C# implementation and a simple consumer-producer example to demonstrate the code. Along the way I am trying to give you an […]

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That-Game: Architecture

Hi folks,happy you made it to my second post about that-game, you know. Before I am going to share my thoughts and insights about some in game implementations, I would like to first talk about some common rules and principles I am trying to follow throughout the development process. I know for some of you […]

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