The BountyHunter Game

Hey Folks 🙂 Continuing writing from my last post, where I talked about the Entity-Component-System (ECS) design pattern. Now I want to show you how to actually use it to build a game with it. If you not already have seen it, check out what kinda game I built with the help of my ECS. […]

Read More The BountyHunter Game

Entity Component System

G’day friends, I recently finished a long time ago started project and just cannot wait to tell you all about it. Check out my new post; it’s about an Entity-Component-System (ECS) written in C++11. You can get the full source code from my github repository. Also have a look at this: It’s a tiny little […]

Read More Entity Component System